The first question to consider before embarking on app development in Singapore is: What makes an extraordinary mobile app? Read on, because this blogpost will help developers like you even before you compose that first line of code.
What is a mobile app?
A mobile app is an amazing kind of programming program utilized on a cell phone or mobile gadget, for example, the Android, iPhone, BlackBerry, or iPad. There are many kinds of apps out there in the market. Business apps, stimulation apps, or even games like the celebrated Candy Crush Saga.
Suppose you are maintaining a managing an account business benefit for clients. Aside from having a site that permits access for all clients, you additionally discharge an app with a similar capacity. Clients would now be able to work with you on your site or introduce an app from the app stores on their mobile gadget and use it for a similar reason.
What makes a good mobile app?
All extraordinary apps are based on incredible ideas. What are incredible ideas? A different take on conventional concepts can differentiate your app from existing ones in the market. Of course, it has to be accompanied by great execution.
Candy Crush Saga is an incredible app with an extraordinary perspective that requests players to coordinate colored desserts. After its success, many similar apps started popping up in the app stores.
The course of history has demonstrated that the majority is often wrong. Not everything that people agree on, is a good idea. It could even be a bad one. Why do people still choose it then? It all boils down to the sense of familiarity that they get from this particular idea.
Incredible ideas constantly fall out of the norm and once in a while may appear as a bit of a risk. In any case, that is the thing that the pioneers in each field share in common.
To have an extraordinary idea for an app, you don’t necessarily have to pick the safest alternative. Instead, go with your gut and pick what nobody has ever done previously. Take a risk.
Understand your users
Are you advertising your app to Vietnamese clients, French clients or Indian clients?
When you release an app, there’s always a specific group that you want to market your app to.
You may have an incredible idea for an exceptionally imaginative mobile game, but will the general population in your country appreciate this sort of aesthetics? You can answer this inquiry just by taking a gander at the sort of media delivered in your country and what kind of media individuals like to share. On the off chance that your app has the sort of masterfulness or substance that individuals don’t prefer, you might need to consider altering your marketing direction.
Games like Candy Crush Saga may do well in each country since everybody can play it. However, there are particular sorts of apps that will only appeal to individuals in an explicit area. With these sorts of apps, don’t think: “I am focusing on users all over the world”. “All over the world” equates to having no focus and as opposed to creating specific features and content that will without a doubt appeal to specific individuals, you wind up appealing to nobody since you endeavor to make content expecting to satisfy everybody.
Poor and scrappy design show users that not much effort has been put into the app.
A good app UI is straightforward, simple to utilize and does not have components that don’t add value to the app. An excessive number of pointless features will give users a hard time trying to figure out the app. Developers must consider the primary content that clients will think about and how the app will look on various devices and platforms, to create a logical user’s path that is easy to follow. It’s imperative that somebody must test the utilization path of the app.
Aside from graphics, the design of an app also incorporates the audio effects and animations of the app. Audio cues are inconceivably imperative.
The sound or animations additionally add an emotional appeal to the app. For instance, with the game “The End Of The World”, a narrating diversion type with lovely visuals and inventive plot, the sound of the clock ticking makes it substantially more nostalgic to clients and adds significantly more emotions to the game, making it a piece of art.
The app is fast to respond and stable
Individuals are getting less and less patient nowadays. The speed of everything is getting faster; hence, individuals who are used to it won’t have much tolerance to wait for your app to respond.
Imagine that you’re the developer of a photo editor app. Your user just spent a good 15 minutes trying to find the perfect edit for her picture. Just as your user is about to save her creation, your app crashes. All that time and effort gone down the drain. Will your user use your app again? Probably not.
All good apps have quick reaction times and individuals just need a couple of moments to do what they intend to do. An extraordinary app doesn’t crash regularly and isn’t slow.
It’s exceedingly imperative that somebody needs to test the apps and place themselves in client’s shoes so designers can enhance the app before it is discharged in app stores.
There are 3 guidelines of app configuration, as indicated by Yahoo’s Marissa Mayer: The Two Tap Rule, the 5-Point Rule, The 98% Rule. As per Marissa, the Two Tap Rule is straightforward: “When you’re in the app, is it two taps to would anything you like to do? Assuming no, opportunity to upgrade the app”. The Yahoo Flickr app is an app which has utilized this to incredible impact.
To make an incredible app is no simple errand. To make a genuinely decent app requires a touch of reasoning, but to make an incredible item always requires a lot of effort.
An incredible app is based on a remarkable idea, a great understanding users and and their practices, brain research, and propensities, has great speed, reaction time and lastly, an instinctive UI.
Advertising might be the power that builds your app visibility and opens it to potential clients. However, ultimately it’s the true value that you app brings to its users that helps it flourish and retain its user base.